wsServer
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<feature> How to gracefully shutdown the server?
Hi. I want do something that when the wsServer get "exit" message from client,it will exit normal. because when i use valgrind to check my code,it always show memory leak.if wsServer can exit,i don't need to press Ctrl +C
Sorry! my English is terrible. I used google translation. I hope my description is clear.
Hi @syuez, Valgrind is a really great mechanism for hunting leaks, I use it in all my projects, wsServer included.
Unfortunately so far wsServer has no mechanism to 'gracefully shut down' the server. It turns out that a proper server shutdown requires a few additional steps, such as:
- Send a close frame packet (with timeout) to all active clients.
- wait for all clients to disconnect
- Signals (via flag?) that the accept loop must close
- Close the accept socket.
- Frees any allocated memories
Due of that, I haven't worked on any solution for this yet, but it's a really good suggestion, I'll put it on my TODO list.
A quick n' dirty solution for this (don't use it in production!), would be to use this patch that I've elaborated.
You can apply it as follows:
# Clone a fresh wsServer
$ git clone https://github.com/Theldus/wsServer.git
$ cd wsServer/
# Download the patch
$ wget https://git.io/JE7ms -O niceclose.patch
# Apply it
$ git apply niceclose.patch
# Build everything and run
$ make
$ ./example/send_receive
The above patch shuts down the server upon receiving the 'exit' string from the client. However, it is worth noting that it only works for 1 client connected at a time, but it shuts down the server gracefully with no memory leaks.
Please do not use the above patch in production, it is just a draft. This feature really should be better crafted.
Sorry! my English is terrible. I used google translation. I hope my description is clear.
Yes, it is clear, do not worry =).
Thanks for help!
When i execute git apply niceclose.patch,i got error: unrecognized input.
I know the reason.Thanks again!
I'm glad it worked there, I hope there are no leaks =)
Please keep this issue open as I plan to work on this feature at some point...