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Results 175 SuperFactoryManager issues
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```hs EVERY 20 TICKS DO INPUT FROM chest -- hovering this should show a screenshot of your screen from the time you applied the "chest" label END ``` might need...

enhancement
text editor

With AE2 support and stuff on the way, it would be good for server operators to have some more leverage for limiting the impact of laggy user code

performance

a is functional storage drawer, any variety b is create depot NAME "TestDisk" EVERY 20 ticks DO INPUT 32 RETAIN 128 sand FROM a OUTPUT sand TO b end TL;DR...

bug
needs reproduction

As mod uses pseudocode and im not familiar with all the rules, i cannot come to conclusion how to output to machines that have free inventories ~~(all examples(git&ingame) are about...

question
enhancement

I love SFM. This is the best logistic mod ever but manually writing types is painful. Almost all logistic mods support Grab-and-drop from Inventory, JEI or similar mods. This will...

user experience
enhancement

A script selector in the gui so you can upload locally stored .sfm files to your sfm disk via the factory manager. This would be very helpful for me, as...

user experience
enhancement

An editor block that can be connected to the factory manager to easily access and change code, instead of having to tab into the factory manager and pressing edit script....

user experience
new block
enhancement

Maybe related to or causing https://github.com/TeamDman/SuperFactoryManager/issues/199 In this example (a=chest, b=chest) NAME "TestDisk" EVERY 20 ticks DO INPUT 32 RETAIN 128 sand FROM a OUTPUT sand TO b end Putting...

bug
needs reproduction

- [ ] Add advancements _Originally posted by @TeamDman in https://github.com/TeamDman/SuperFactoryManager/discussions/185#discussioncomment-11298162_

enhancement

Tinkers construct basins are a bit weirdly implemented they got no official "empty" liquid slot. So they get ignored by SFM sadly. But you could insert liquid with mekanism cables...

bug
mod compat