Takanu Kyriako
Takanu Kyriako
The scale of the objects are all correct, I'm using Blender's GLTF exporter to do it and the scale appears correct when inspecting the objects inside the GLTF file in...
I'm also unable to build SwiftyJSON for Linux specifically due to the conversions from [Any] or [String: Any] to NSArray and NSDictionary. ``` SwiftyJSON.swift:1317:20: error: cannot convert value of type...
Given the lack of responses it would seem your bet has been vindicated, but I figured I'd make a comment as my workflow heavily relies on more than two UV...
@atteneder For any model where I need more than two UV maps I'd have no use for the glTF shaders and I'm not even sure how you'd create a standard...
Thanks! Can't wait to try it.
Hey! I build environments myself and it's definitely a pain, but it's partly why I've built a beta feature in Capsule called Pack Scripts. You can tick this on in...
With this system you don't have to hand-script for each export, you just add the one script that performs the merge operations to your exports and it will execute the...
If FBX supports blendshapes then Capsule should as well, i'm currently working on an API update and bugfix version for 3.1 so i'll investigate this and see whats up as...
Hey, after working on some bug fixes it appears that for FBX and GLTF export file types you can't use Apply Modifiers in order to get this kind of data...
Sounds good 👍