Unity-Procedural-Animation
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Procedural animation example in Unity
Procedural Animation in Unity
Procedural Animation implemeted in Unity.
Normal animation uses a key frame animation clip, which contains a transforms of joints in chronological order and these pre-recorded animation clips are just 'played' on a bone model.
Procedural animation, unlike a normal one, uses IK (Inverse Kinematics) to procedurally position joints, so it automatically generates animation in real-time to allow for a more diverse series of actions and real-time interaction with environmental features.
Demo video: https://youtu.be/pUp133rtDxM
Samples
| Style | Image |
|---|---|
| 4 leged | ![]() |
| 6 leged | ![]() |
| Dog(?) | ![]() |
| or Spot! | ![]() |
| Climbing | ![]() |




