GenericUnityObjects
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Generic UnityEngine.Objects
Two of the compilation errors in the ScriptableObject example are easy to fix. Just need to include have `using SolidUtilities;` instead of `using SolidUtilities.Attributes;`   I don't know where...
 *Unity is only able to load mdb or portable-pdb symbols. Packages/com.solidalloy.generic-unity-objects/GenericUnityEditorInternals.pdb is using a legacy pdb format.* *Unity is only able to load mdb or portable-pdb symbols. Packages/com.solidalloy.generic-unity-objects/OdinInternals.pdb is...
To overcome an issue with the inability to use internal generic UnityEngine.Objects, I tried adding the IgnoresAccessChecksTo attribute when emitting assemblies. This seems to be working at least for [these...
Hey, pretty much new to this package (and C#, but not programming itself). I have that usecase where I need my SO to be generic, but Unity does not really...
I've just installed this through the package manager and it shows this error when I Try to use the Creatable attribute or [CreateGenericAssetMenu]. It doesn't let me create anything, my...
Hi, I'm back again with an issue :D Hopefully you are fine :) ## Summary Generic MonoBehaviour doesn't show up in context menu of Add Component.  ## Steps to...