SlimeDog

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The most important API access points are hologram name (ie., the list) and visibility. `pHD` utilizes a [variety of factors](https://github.com/SlimeDog/pHD/wiki/How-It-Works) to determine if a hologram should be visible to a...

> There is no information stored which players see which holograms, but I'll make a HologramSpawnEvent and a HologramRemoveEvent, then you can in theory easily track that. `pHD` controls visibility...

Has FancyHolograms API covered all the listed items?

We're also waiting for more hologram features, like heads and items and blocks, but those are in addition to the `pHD` control features.

> Do you need anything else? I will test it over the next week or so. Thanks.

> Do you need anything else? Command(s) to convert from HolographicDisplays and DecentHolograms would be a big plus.

OK, I've done some testing (more to follow). In what follows, HD=HolographicDisplays, DH=DecentHolograms, FH=FancyHolograms. - HD and DH holograms can contain different types of elements (eg., blocks and text). Is...

A hologram should be a collection of (one or more) related display entities of various types. For me, a typical hologram consists of a block in the middle (vertically) of...

I would like to add FancyHolograms support to [pHD](https://www.spigotmc.org/resources/77631/). It would be helpful if the issues noted above - combined holographic elements in a single hologram - bouncing/rotating block elements...