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WarpObjectMask effect - graphic issue

Open UbruPro123 opened this issue 1 year ago • 1 comments
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Problem description

Adding WarpObjectMask effect causing strange graphic degradation/artefacts there is obviously something wrong in displaying it.

Attach a .c3p

test project.zip

Steps to reproduce

It is really simple, open project under beta R382 and start preview. I did new simple project for it (saved in R381).

Observed result

Warp mask causing graphics artefacts and graphics degradation.

Expected result

It should look smooth and clean, just open this test project in previous beta R381.

More details

It does not depend on browser, it is broken everywhere. Worked in R381 but broke in latest beta R382

System details

View details

Platform information Product: Construct 3 r382 (beta) Browser: Chrome 122.0.6261.95 Browser engine: Chromium Context: browser Operating system: Windows 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 12 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.0.0 Safari/537.36 Language setting: en-US

Local storage Storage quota (approx): 134 gb Storage usage (approx): 960 mb (0.7%) Persistant storage: No

Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported.

Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, Radeon RX 580 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions:

EXT_clip_control EXT_color_buffer_float EXT_color_buffer_half_float EXT_conservative_depth EXT_depth_clamp EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_polygon_offset_clamp EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile NV_shader_noperspective_interpolation OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_blend_func_extended WEBGL_clip_cull_distance WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode WEBGL_provoking_vertex Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats:

WebM Opus (audio/webm;codecs=opus) WebM Vorbis (audio/webm;codecs=vorbis) MPEG-4 Opus (audio/mp4;codecs=opus) MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav;codecs=1) Supported encode formats:

WebM Opus (audio/webm;codecs=opus) Video information Supported decode formats:

WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08) MPEG-4 H.265 (video/mp4;codecs=hev1.1.2.L93.B0) MPEG-4 H.264 (video/mp4;codecs=avc1.420034) Supported encode formats:

WebM AV1 (video/webm;codecs=av01.0.00M.08) WebM VP9 (video/webm;codecs=vp9) WebM VP8 (video/webm;codecs=vp8) WebM H.264 (video/webm;codecs=avc1.420034)

UbruPro123 avatar Mar 06 '24 21:03 UbruPro123

It looks like there is some aliasing that happens only with the WebGPU renderer (which is now enabled by default in r382+). In the mean time you can work around it by setting 'Enable WebGPU' to 'No' in Project Properties.

AshleyScirra avatar Mar 19 '24 16:03 AshleyScirra