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Add shader method for GL.GetUniform()

Open ScanMountGoat opened this issue 6 years ago • 0 comments

This is only useful for debugging and should be labeled as such.

  • [ ] float/float[]
  • [ ] int/int[]
  • [ ] uint/uint[]
  • [ ] vec2/vec2[]
  • [ ] vec3/vec3[]
  • [ ] vec4/vec4[]
  • [ ] matrix4/matrix4[]

ScanMountGoat avatar Jun 07 '19 23:06 ScanMountGoat