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A simple and easy-to-use Lua library to enjoy videogames programming

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Hi, This project requires an .editorconfig file.

I started to compile on mac OS (el Capitan), and everything was going well until i ran cmake --build build. It got to about %50 done, then it threw this...

It fails compiling under Ubuntu 20 with ``` [ 94%] Built target lua [ 97%] Linking CXX executable raylib-lua-sol /usr/bin/ld: ../liblua.a(loslib.c.o): in function `os_tmpname': loslib.c:(.text+0x18b): warning: the use of `tmpnam'...

Hi, The files FindSol.cmake and FindRaylib.cmake do not automatically download the libraries on OS X 10.15.1. If you change the flag QUIET to VERBOSE it fails but then carries on...

Have as a Lua module. r = require "raylib"

Build automated documentation around the Lua API. While it's the same as the C API, would be nice to list the functions and stuffs.

Provide binary releases on GitHub tagged assets.

``` // TODO: Add TextFormat //RAYLIB_LUA_SOL_ADD_FUNCTION(TextFormat); ```