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C++ Object Oriented Wrapper for raylib

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Hello, I think you know this already but, the wrapper does not work on the released 4.2 raylib. I think is being worked on https://github.com/RobLoach/raylib-cpp/pull/188 but i dont know if...

@bensuperpc Thanks! Good call... Let's work off of a `next` branch for this one :wink: Fixes #206 - [x] Update definitoins of existing functions - [ ] Add all new...

Hold

Pretty all class of raylib-cpp have no constructor allowing that: ``` class ObjectName { public: ObjectName(); ~ObjectName(); void Load(const char* path); void Draw(raylib::Vector3 pos); private: raylib::Model model; }; ``` So...

Example on line : https://github.com/RobLoach/raylib-cpp/blob/2245a4f959c2a75e25e2efa8a683518465786089/examples/core/core_3d_camera_first_person.cpp#L66 If I remove the brackets around Vector3, it works. (it also works without casting) The issue has been encountered by a realib user. See pull...

Hey. I'm trying to make a resource manager with `raylib-cpp` (nice wrapper btw) but I'm meeting a problematic issue : it seems like when I launch my program, no window...

Following the instructions, upon running the first `cmake ..` I get the following output: ``` > cmake .. -- Populating raylib_cpp -- Configuring done -- Generating done -- Build files...

Don't need to return the object itself after calling `Draw*()` methods

Update project with [cmake-init](https://github.com/friendlyanon/cmake-init) 0.30: - Add auto update doc (with CI) - Add CMake preset (optional but recommended) - Better install/package support - Add clang-tiny, codespell and cppcheck support...