Robert Konrad
Robert Konrad
Hey, looks like this also crashes on Linux and macOS according to my Kha-friends on IRC. But it works fine for me on Windows 🤔 PS4-test incoming...
Also crashing on PS4, in MarkObjectAlloc this time. Looks like I only tested on Windows and Xbox recently. I'm still confused, generational is now the default in Kha for a...
That actually fixes the sample on PS4 and Switch in debug and release modes. Yay! Mega-thanks! Compiling that game now...
CrossCode is working fine again on PS4 and Switch \o/
No funky inheritance here and the original sample (in the first comment) still seems to work fine for testing this. Switch and PS4 both use clang but there was also...
@RblSb just told me that he gets a few crash-reports like that in his Android app which he released I think three months ago ("18 crashes for 13 users for...
And now he found something similar looking in the openfl forums: https://community.openfl.org/t/markobjectalloc-crashes-windows-target/10822/7 Will try to dig up what that was exactly.
Thanks for the advice, will now test with only one marker thread for a while. Do I understand you correctly that just accessing some Haxe object from two threads without...
OK, might be my audio thread then. I'll report back.
Fixing parallel accesses in the audio thread didn't help. But the problem doesn't seem to show up when I set MAX_MARK_THREADS to 1.