hypermine icon indicating copy to clipboard operation
hypermine copied to clipboard

A hyperbolic voxel game

Results 51 hypermine issues
Sort by recently updated
recently updated
newest added

Fixes #41 (Although ambient occlusion won't be 100% accurate due to ignored edge ~and corner~ margins) Fixes #330 (Necessary to avoid noticeable z-fighting after this change) This PR ensures that...

Tracking minor cosmetic improvements enabled by recent changes to Rust: - [x] Replace `.iter().copied()` on arrays with `.into_iter()` - [x] Replace `lazy_static` with const logic where possible, and otherwise [`OnceLock`](std::sync::OnceLock)...

enhancement
good first issue

If a voxel in the chunk's margin is solid but is next to a void voxel in the chunk's interior, the surface extraction logic will produce a surface on a...

Chunk data sent to the GPU is wrapped in a one-voxel margin that should be, but is not currently, populated with the data from neighboring chunks. If supplied, this data...

enhancement
performance
visuals

When a client first connects, the graph is synchronized to them in full. Each timestep, newly introduced graph nodes from that step are broadcast to all clients. These sets can...

bug

To help avoid mistakes and make code easier to read and write, we should consider creating types to enforce the various invariants Hyperbolic vectors can have, much like nalgebra's `Point`...

enhancement
good first issue

At sufficiently high elevations with respect to the ground plane, glitchy floating islands appear. This is likely due to exponential growth of the magnitude of the normal vector encoding the...

enhancement

Replaces my previous pull request on the same subject

Currently, for each frame, for each chunk, we invoke `vkCmdUpdateBuffer` with the transform from that chunk to the local node. In a valley, this can add up to hundreds of...

enhancement
performance