ezquake-source
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main ezQuake source code base
**ezQuake version:** 3.6-dev-alpha8 **OS/device including version:** Nvidia 3080 drivers 471.11, using glsl path **Describe the bug** Will crash with `offset < glBuffersState.buffers[id].size` assertion failure (`gl_buffers.c`, line 380) upon map end...
**Adds:** `cl_smartspawn` - `0` disabled (default) - `1` enabled **Description:** When dead, `+attack` will spawn and immediately `-attack` to prevent weapon firing when spawning. **Rationale:** A best practice is to...
**ezQuake version:** r7198~6c0f2843 **OS/device including version:** Parabola GNU/Linux-libre Mesa Intel(R) HD Graphics 620 (KBL GT2) (0x5916) **Describe the bug** Ezquake segfaults when loading vw models downloaded straight from a KTX...
Modern maps may need to start ezquake with -mem 256 rather than the default. While this might seem trivial I spent an hour helping out two players with adding that...
Implements request by @ginzberg see: https://github.com/ezQuake/ezquake-source/issues/582 Add SHA1 checksums for the Quake re-release sounds that f_modified cares about. f_modified checks now pass with a modified pak0.pak that uses sound/ from...
… impulse which interferes with weapon preselection. changing to impulse.
**Is your feature request related to a problem? Please describe.** I'm always frustrated when I want to record a demo and it overwrites an existing one. One way to avoid...
Currently the [Makefile disables the tree-vectorize optimization](https://github.com/ezQuake/ezquake-source/blob/6c0f284375c66d9733943cf367585fa83f31b09e/Makefile#L43). I believe this is no longer necessary. I think the compiler bug that made you remove it has been fixed for quite some...
I did compile the sources for M1, experiencing that weird issue when mouse moving fast. Please see the gif below  p.s had no problems like that on my old...