Prof. Lander
Prof. Lander
https://cdn.discordapp.com/attachments/651186754866642945/714693630719295568/2020-05-25_22-21-54.mp4
Add a checkbox that causes TB func_groups to be named based on their TrenchBroom name, rather than their classname.
Quake has a specific palette color marked as transparent. Need to either interpret this, or read from an exported color property in order to replace with transparent pixels during WAD...
VMF Official Valve Map Format documentation: https://developer.valvesoftware.com/wiki/Valve_Map_Format Doom 1/2 Format
Basic formula from Qmaster on the Quake Mapping Discord: > If you only ever use wait and ignore delay, distance becomes pretty easy to do in quake_units*1/wait but some people...
- Removed double-tap logic - Added a binding for the user1 custom key - Specials now trigger with direction + custom key - No more accidental triggers from launch charging...
- Added 5 frames of velocity damping to slow the dash during cooldown - Reduced cooldown to compensate for covering less distance - Added Bayonetta-style 4 dash limit with cooldown...
# Objective - `NO_STORAGE_BUFFERS_SUPPORT`, `NO_ARRAY_TEXTURES_SUPPORT` and `SIXTEEN_BYTE_ALIGNMENT` are injected by `ShaderCache::get`, which occurs after pipeline specialization, and therefore after `Material` gets the chance to inspect or mutate them in `Material::specialize`....
# Objective - Prevent SPIR-V shaders from being rejected when shader defines are present. ## Solution - Have ShaderProcessor behave as a passthrough with respect to SPIR-V shaders. --- Fixes...
### Expected Behaviour Successful compilation of [`bevy-pbr-rust`](https://github.com/bevy-rust-gpu/bevy-pbr-rust) with `--spirt-passes=reduce` enabled via `RUSTGPU_CODEGEN_ARGS`. This was done using the `v0.5.0` tag as a preliminary test before upgrading to `v0.6.0`, under advisement of...