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Unity C# SDKs for PlayFab

Results 6 UnitySDK issues
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Fixes: ``` A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) PlayFab.Internal.d__12:MoveNext() (at Assets\Libs\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs:116) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) PlayFab.Internal.PlayFabUnityHttp:MakeApiCall(Object) (at Assets\Libs\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs:106)...

Fixed memory leak issue, caused by the EditorCoroutine class not disposing the web request after. ``` A Native Collection has not been disposed, resulting in a memory leak. Allocated from:...

The SDK is unnecessarily allocating 2kb of garbage every API call for a simple URL building operation. Replaced the allocation of a new `StringBuilder` each time with a `ThreadStatic` cached...

Due to a small issue, you cannot log in with your microsoft account via the playfab editor extension. For a limited time, you can only log in directly with your...

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