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Get as many FPS as you need and amazing effects by rendering HTML/CSS in WebGL

Results 26 HTML-GL issues
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![51](https://cloud.githubusercontent.com/assets/403283/10547294/d12459ea-7433-11e5-8a9d-c3297457e4a2.png) The content is blurry (open to 100% image) on Firefox but not in Chrome

I just checked out this repo. On Chrome, the images for the movie posters are blank. On Safari, if you click a poster, the alert is triggered twice.

Try to run demo pages and getting the following errors: htmlgl.js:21979 You do not need to use a PIXI Stage any more, you can simply render any container. htmlgl.js:21995 DisplayObjectContainer...

https://github.com/PixelsCommander/HTML-GL/blob/master/src/gl-effects-manager.js#L41 Use this to implement addFilter demo. Which accepts a string with effect name.

Support CSS matrixes for transformations

Scrolling is a bit janky sometimes, could be more smooth. May be interpolation? Should be investigated.

Expected: I'd like to fade-In/Out some element Result: The element is rendered in its initial state without being updated Workaround : when using TweenMax to update opacity, elements are updated...

![50](https://cloud.githubusercontent.com/assets/403283/10547046/2b6e6154-7432-11e5-8ab9-33d68251cc30.png) There is this problem on Firefox in the home page.

When the `` element or an element that has been activated via `jQuery(element).htmlgl()` is removed from DOM the associated WebGL representation should also be torn down. This can be done...

I'm wondering if this is actually to be used in prod? Do you consider to work on accessibility for this? Replicating DOM inside of `canvas` tag seems somewhat a good...