shaders icon indicating copy to clipboard operation
shaders copied to clipboard

Shaders for game development in Rust

Results 23 shaders issues
Sort by recently updated
recently updated
newest added

https://github.com/msiglreith/inspirv-rust This is a library that converts MIR (Rust) to SPIR-V (Vulkan).

information

https://github.com/KhronosGroup/SPIRV-Cross A tool for parsing and converting SPIR-V to other shading languages.

information

This issue was automatically generated. Feel free to close without ceremony if you do not agree with re-licensing or if it is not possible for other reasons. Respond to @cmr...

I've read a little and watched a few videos and it seems there is a common way of working with PRB for artists: 1. A metal map that tells where...

discussion

[Practical Clustered Shading (PDF)](http://www.humus.name/Articles/PracticalClusteredShading.pdf)

information

@tomaka wrote an FXAA example with Glium https://gist.github.com/tomaka/a7fdd1b983329c9e79f4 FXAA stands for Fast Approximate Anti-Aliasing. See https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

information

This serves as a temporary tracking issue of 3D models, until we have a way of organizing it better. - [teapot](http://people.sc.fsu.edu/~jburkardt/data/obj/obj.html) (LGPL, removed) - [red-cube](PistonDevelopers) (MIT, removed)

information

https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit https://www.dropbox.com/s/9zqwqv4x3jx37t8/PBR_Guide_Vol.1.pdf?dl=0 - PRB guide volume 1 (technical information)

information

https://www.youtube.com/watch?v=MejJL87yNgI

information

http://maverick.inria.fr/Publications/2011/Cra11/

information