sdl2_window
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A SDL2 back-end for the Piston game engine
See old discussion here https://github.com/PistonDevelopers/window/issues/56. At some point the in the future I expect most libraries to be written for either Gfx or Vulkan, so OpenGL initialization will not be...
I just wanted to bring to your attention that on start-up, `glutin_window` emits a `resize` event, whereas `sdl2_window` doesn't. (Linux, Gnome, X11). While I can see arguments for either approach,...
I have a Xbox One gamepad plugged with a USB cable. Using a [simple test app in C](https://github.com/Grumbel/sdl-jstest/), I see that everything works fine and is detected by SDL2, including...
SDL2 doesn't delineate events between windows in the video subsystem, so when one Sdl2Window gets the event pump for polling events, it will capture events from all existing SDL2 Windows.
See https://github.com/PistonDevelopers/sdl2_window/pull/150 This could be made more readable by refactoring it to a function that creates the window.