PhantomsXR

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> This is a bug. Good catch. > > For now you can work around the issue by querying whether or not the [CameraData.xrRendering](https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.Rendering.Universal.CameraData.html#UnityEngine_Rendering_Universal_CameraData_xrRendering) property is true when URP is...

> Please file an official bug and link the number so we can get it. https://unity3d.com/unity/qa/bug-reporting bug case id: IN-17625

```C# string[] tmp_ShaderNames = { "glTF-pbrMetallicRoughness", "glTF-pbrMetallicRoughness-Opaque", "glTF-pbrSpecularGlossiness", "glTF-pbrSpecularGlossiness-Opaque", "glTF-pbrSpecularGlossiness-Blend", "glTF-unlit", "glTF-pbrMetallicRoughness-Blend", }; foreach (string tmp_ShaderName in tmp_ShaderNames) { var tmp_Shader = Shader.Find($"Shader Graphs/{tmp_ShaderName}"); if (tmp_Shader) Resources.UnloadAsset(tmp_Shader); } ``` Try...

> So, looking into this, can you clarify what you mean by "doesn't work", is it a compile error, a runtime error, or does it not output correct values when...

> Got it, I tested it on a project with later versions of unity, and I was able to get it to output true and false when using URP in...

> > Device: mobile > > As in VR on the mobile device itself that requires it be placed in a headset chassis? No! ARFoundation is for AR not VR....