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Add BlockCollisionMode, FluidCollisionMode.WATER
- Adds overloads to
World#rayTraceandWorld#rayTraceBlocksthat take aBlockCollisionMode, instead of the booleanignorePassableBlocks, to determine block collisions. - Add missing
FluidCollisionMode.WATER. - Remove outdated javadocs on
World#rayTraceandWorld#rayTraceBlocksthat mention caveats with portal blocks and fluids that no longer exist. Portal blocks are always considered passable, and the value ofignorePassableBlockshas no effect on fluid collisions.