scatter-gl
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Add option to specify colors for point colorer as array of objects containing r,g,b, and opacity
This makes plotting lots of points significantly faster because colors do not have to be parsed
Yeah, this is a real annoying pain point - in fact, I tried making a little system for this but wound up getting frustrated by some of the ways we handled colors internally (hint, it's all very tied to THREE)... anyway, I think this is worth revisiting.