plasmid
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Additional game rule tracking issue
This is an issue to track all game rules that we want to support in Plasmid:
- [ ] Mutating inventory (MODIFY_INVENTORY)
- [ ] Player movement (PLAYER_MOVEMENT)
- [ ] Player visibility (SEE_OTHERS)
- [ ] Player collisions (PLAYER_COLLISIONS)
- [ ] Name tag visibility (SEE_OTHER_NAME_TAGS)
- [ ] Inventory visibility (SEE_OTHER_INVENTORIES)
With the one on player collisions, would an internal team be created to facilitate this or would another strategy be used? How does this interact with other games using teams?
@Restioson Yeah, that will be needed. Not totally sure how we should do that, but we'll definitely need to do some design work to figure out how to set that out. Another problem is creating/disposing the teams when the game opens/closes, or if the rule were to be changed.