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Vulkan abstraction library for Rust

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- When allocating a new block, make it twice as large as the current largest block - When resetting the frame, use the largest block as the new buffer

enhancement

e.g. calling write_storage_image on a buffer does not error.

bug

Didn't test if FSR2 or ray-tracing work, though I think it should be alright. It passed all tests and I tried out the 01 and 02 examples and they work...

'Tis my first feature request. Tell me if this is good or if I should add more detail. Implement a proper interface to allow users to select their PhysicalDevice (with...

enhancement

This requires detection of pipeline layout compatibility and a thorough spec reading session.

enhancement

This is currently intentional due to performance concerns. Its possible to rework this and if the current API is not intuitive enough it should probably be implemented.

enhancement

Corresponding to gpu_allocator debug logs

enhancement

The spec allows this, but we currently overwrite the old bind point when a pipeline is bound.

bug
enhancement