Results 39 issues of Nexius

**Describe the bug** omp server crashes after player (dis-/re-)connection if the application was launched in compatibility mode for older Windows versions. One interesting thing is that when player disconnects with...

bug

1. Fix [#984](https://github.com/openmultiplayer/open.mp/issues/984) by adding a check `isStreamedInForPlayer` when player reported a new trailer in driver sync. 2. Add stream checks for the whole driver sync, since it also can...

https://github.com/openmultiplayer/open.mp/blob/14c7971d5a53927acfea4eab060b32a4c126f858/Server/Components/Vehicles/vehicle.cpp#L232-L237 This is from driver sync where the player can send valid, but non-streamed trailerid for him and it will be passed without checks. The solution is probably to check...

bug

Changes and fixes in this PR: * Improve RemovePlayerWeapon native ([#917](https://github.com/openmultiplayer/open.mp/issues/917)) * Extend return values for some natives ([#958](https://github.com/openmultiplayer/open.mp/issues/958)) * Small change in warn message for SetTeamCount * Check for...

**Describe the bug** There are a couple of problems in omp server behavior which produce false detections for the server-side anticheat and actually can be (and should be) fixed on...

bug

**Describe the bug** omp server crashes after gmx if Pawn.RakNet plugin is used and OnOutgoingRPC callback is declared in gamemode. **To Reproduce** Steps to reproduce the behavior: 1. Add the...

bug

**Describe the bug** All the following natives: * GetWeaponName * NetStats_GetIpPort * GetPVarNameAtIndex * GetSVarNameAtIndex should return the length of a string it wrote the data to. GetWeaponName **To Reproduce**...

bug

**Describe the bug** If the current behavior is not an intended thing, all the following natives: * SHA256_PassHash * GetPlayerIp * GetPlayerVersion * GetPlayerName * GetSVarString * GetPVarString * gpci...

bug