ext-vanillagenerator
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Why is there duplicated code?
https://github.com/NetherGamesMC/ext-vanillagenerator/blob/abd059fd2ca79888aab3b9c5070d83ceea55fada/lib/generator/ground/GroundGenerator.cpp#L51
The same state id is stored above?
It seems that groundMatId should be a type id instead of state id. However this doesn't seem to have any negative effects towards the vanilla world generation. I will try to do more testing on this.