Robert Gabriel Jakabosky
Robert Gabriel Jakabosky
There are a lot of improvements that I would like to make to the water shader. The biggest one is improve the coloring/texture of the water to make it look...
> ### Color including the opacity > In a stylized game, the water might be unnaturally colored. In swamp regions the water should be able to be dirty brown without...
For point 3, that is just the color (darker for deeper water). For the other points it would need to change the wave function.
Ah. That might work too. I also want to use the "fog" effect when the camera is below the surface. Right now the space below is just empty. Not sure...
Yes. a PR to both. Make sure to use #ifdef/#else/#endif like what is done for SO_PRIORITY
Sorry my spam fliter has been eating some of the alerts from github. Only found it when working on the other issues which I did receive an email from. Right...
`lint` applied.
An example of an RPC endpoint that has this issue see the `asset.canTransfer` endpoint for Polymesh: https://polkadot.js.org/apps/?rpc=wss%3A%2F%2Fmainnet-rpc.polymesh.network#/rpc Leave the `from_custodian` and `to_custodian` parameters unset. You can use `0x` for the...
New PR #1452 adds wss urls for the bootnodes.
Replaced by #1460