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Vulkan Support

Open triniwiz opened this issue 5 years ago • 3 comments

triniwiz avatar Sep 21 '20 21:09 triniwiz

+1

fr-an-k avatar Nov 16 '21 23:11 fr-an-k

Actually, it should be a separate core module since vulkan is much more than rendering. The actual renderer can then be written in ES, and/or including a compute abstraction. Then that renderer can be used as a canvas backend.

I'm actually working on the V8 binding myself, but any help would be greatly appreciated!

fr-an-k avatar Nov 17 '21 11:11 fr-an-k

This was more for allowing it to be used in 2d , when this issue was created it was possible to use metal in 2D . Now it can also be used in WebGPU

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On Wednesday, November 17, 2021, 7:07 AM, frank-unovica @.***> wrote:

Actually, it should be a separate core module since vulkan is much more than rendering. The actual renderer can then be written in ES, and or including a compute abstraction. Then that renderer can be used as a canvas backend.

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triniwiz avatar Nov 17 '21 12:11 triniwiz

Added https://github.com/NativeScript/canvas/commit/9a5723f7f7b6aa555e8a3f020ffc8bfc5753ad50

triniwiz avatar Aug 22 '24 11:08 triniwiz