Nathan Wolf
Nathan Wolf
Yes, you can do `/mconfig config protect_locked false` to turn this feature off.
Unfortunately I don't think this is possible in 1.14 and up, I have no way to modify that sort of block data. I'll keep this open for a potential future...
I do think I'd need to drop backwards compatibility to do this properly, but we'll see if I get *super* creative with reflection. I would like to make Alter able...
That sounds like you also accidentally removed survival as well. What does `mexample list` say?
Try using `mexample set survival spawnmobs` this will put survival back as the main example and hopefully fix your problems.
Ah, I see- that's unfortunate, sorry. I hadn't really thought about that... I also can't think of a good solution. Try this, maybe: `/meditor path engineer`, and then put in...
Sorry I have not gotten to look at this :( My guess is it's something disguise-related but I can't really guess as to what. The change to moving items to...
You can do this via `target_armor_stand: true` on a spell. I'm not 100% that'll make two different armor stand projectile spells collide... but it probably might. This is mainly used...
Were you able to try this out? Could you get two projectiles to collide?
I imagine the problem here is that Magic loads on startup (for world generation features) - it's always a little tricky to integrate with other plugins. Kind of frustrating though,...