PhysX
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NVIDIA PhysX SDK
I understand PhysX CUDA code is not public, but is there any possibility that static libraries could be released so that PhysXGpu_64.dll and PhysXDevice64.dll don't need to be bundled with...
Hi! How can I have a direction dependent friction in PhysX? I have a setup like this: a cylinder with grooves along its axis of rotation (like a gear) which...
I have a proposition to add a user parameter (as the output) to the filter shader so that it then can be further dispatched to the simulation event callback. It's...
Dear PhysX crew, I'm trying to get a rigid body to float using simulated buoyancy. PhysX 5.6.1. This is done using PxRigidBody::addForce() and addTorque(). It works fine and the buoyant...
Hello, I have a problem. When I was simulating gears, I defined the two gear models and the PxArticulationLink of the gear shaft as eREVOLUTE type. When I connected the...
## Overview We've achieved something that could significantly enhance PhysX: perfect energy conservation during live topology transitions in neural physics systems. ## Metrics - **HAMILTONIAN CONSERVATION:** 5.27e-13 (machine precision) -...
The PxArticulationLink in the groove does not collide with the PxArticulationLink in the chute to support its movement along the groove path. Here, I set the shape of the edge...
Hello, found a strange issue that only seems to happen when I run my code in release mode. Here's a oversimplified overview of what I'm doing: I decided to control...