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Respawn in Overworld from Nether/End

Open nicegamer7 opened this issue 5 years ago • 4 comments

This is Vanilla behaviour. It will only set the respawnWorld if the worlds are named correctly and no links between the worlds are set.

This fixes Multiverse/Multiverse-Core#2160.

nicegamer7 avatar May 08 '20 02:05 nicegamer7

I'm converting this PR to a draft, as it will need to be amended after #163.

nicegamer7 avatar Jun 08 '20 09:06 nicegamer7

A Suggestion is to compare world seeds to find the correct linked worlds and set the value of respawnWorld for the player when the world is added.

SoRadGaming avatar Nov 02 '21 05:11 SoRadGaming

Assuming this is still a problem. Any manual patches that work?

lourenco321 avatar Dec 08 '23 17:12 lourenco321

Assuming this is still a problem. Any manual patches that work?

Use /mvm set respawnworld <World2go2> <EndWorld>

NeverGrowUp avatar Dec 09 '23 05:12 NeverGrowUp