Multirious
Multirious
For some reason a line must have a some character to indent with > or
I'm having this one annoyance where when I replace space with newline. I always expected it to automatically indent the next line due to vscode vim (I'm not sure if...
### Checklist - [X] I've looked through the [issues and pull requests](https://github.com/cross-rs/cross/issues?q=) for similar reports ### Describe your issue Update: Apparently it's configuration issue(?). Since I've done [created a new...
This is happening in my game where I'm attempting to reparent a collider to make a "merging" behavior for my game mechanic. Looking through bevy_rapier systems there doesn't seems to...
# Background The problem started when I have: ```rust fn system_a(query: Query) -> Option { ... } ``` which I wish to pipe to another system `system_b` if the output...
Would be cool. Should also supports path to parent too.
`TargetComponent::TweenEntity` and `TargetComponent::TweenParent` have to search for their associated tweener every frame which could be a bottleneck of some performance-critical applications with a lot of entities.
1. Not flexible enough for curves **Problem**: This crate is not flexible enough for any curve more than a single f32, forcing user to create a custom system that's not...
bevy_tween has built-in support for only *interpolating 1D value from A to B* but we should support *interpolating any value from any arbitrary curve* by default. - `TweenInterpolationValue(f32)` should be...