Alan Williams
Alan Williams
1. Gamma is set using the SDL 2 functions. I guess whatever SDL 2 does doesn't work without a window manager. 1. I fixed this issue (d85faa8dadc3c7d7f466565327b9f028edf6bdf8). The SDL 2...
SDL2 makes implementing this easy enough using `SDL_GL_MakeCurrent()`. It should work now.
Sorry for taking a while. I've looked into it with the ETQW demo, and found that when restarting (I did it by restoring default settings in the settings menu) it...
Adding Unicode control codes manually for certain keys (2d3cc735136c258aaa6fc6b915a648cbe1765fcb) seems to fix the backspace issue.
Alright, I think I know what the problem is. In `X11_SetVideoMode`, SDL 1.2 resizes the existing window if certain flags and the color depth are the same. SDLCL currently destroys...
ETQW probably always calls `SDL_SetVideoMode` when you click **Apply** regardless of whether you actually changed any settings or not.
I normally use osspd, but when stopping it, I haven't had much luck reproducing the crashes in Unreal Tournament 2004 or Quake 4. None of these games use any of...
You could run the following command to show me all the functions needed by libmss, but I suspect I primarily need to implement the SDL threading functions for this to...
OK, all of those functions are implemented. See if it works now.
Are you sure you have the 32-bit version of SDL2 installed? Because I didn't at first. Also, just in case, I tested SDLCL with SDL 2.0.0. It was buggy as...