Runegear
                                
                                
                                
                                    Runegear copied to clipboard
                            
                            
                            
                        CSG Editor made in C#
This project is rather inactive, might I suggest you look at https://trenchbroom.github.io/
RunegearX
Migrating the project to .net Core for a 1.0 release.
- Refactor code
 - Add missing basic features
- CSG carve, slice, hollow
 - Undo/redo of commands
 - Visibility groups (layers)
 - Basic entities
 - Ability to add properties to brushes and entities
 
 

Goal
The goal is to 'finish' this project and create a basic oldschool CSG editor with an engine agnostic file format.
Core editor features
- Saving/loading file format
 - Undo/redo functionality
 - Copy, cut, paste brushes/entities
 - Texture browser/manager
 - Basic configurability through settings
- colors, etc...
 
 
Core features
- Drawing brush primitives
- Rectangle, Cylinder, Wedge, Cone
 
 - Manipulating brush primitives (brushes, faces, vertices)
- Move, Rotate, Scale, Skew
 
 - Texturing brushes
- Shift, scale, rotate
 - Justify (fit, center, top, left, right, bottom)
 - Lock texture
 
 - Grouping brushes & entities
- Logical grouping
 - Visibility grouping
 
 - Constructive solid geometry
- Carve
 - Slice
 - Hollow
 - Extrude
 
 - Place and manipulate entities (basically points with properties)
- Predefined entities
- Lights
 
 - Custom defined entities
 
 - Predefined entities