Makio64

Results 103 comments of Makio64

I think the best architecture woud be like threejs "examples" where peoples can go in and take what they want :)

My solution here work with the latest version of threejs : https://github.com/hiukim/mind-ar-js/issues/104#issuecomment-1019562231 The only things, the developer have to embed Threejs by themself but with a good "how to" it...

Do you still have this problem ? I can have a look!

What about just rename to : LineGeometry, keep MeshLineMaterial and not encapsulate the Mesh functionality ? I'm actually working with it and use differents custom LineGeometry / MeshLineMaterial to realize...

Got the same error, just installing compress and adding it to my vite project.

Support vue3 would be great !

If ffmpeg 6.0 is ready, what about making a branch for it ? I would like to use this version especially for some new encodings

I try both way to integrate workers documented here : https://electron-vite.org/guide/assets#importing-worker-threads When `pnpm dev` : no problem on mac / windows - the worker answer When `build:win` : compile, no...

Any suggestions on the logs I could add ? Its a bit hard to debug as the worker didnt pop or throw any error, it just not answering anything when...

I just did a test by forking your electron-vite-worker-example : https://github.com/Makio64/electron-vite-worker-example and it works ! =) So I investigate more the worker in my app and the error was from...