Luke Saward
Luke Saward
It's a false-positive.
Offset-less Orthographic view: ```rust UGameplayStatics::GetPlayerCameraManager(const UObject* WorldContextObject, int32 PlayerIndex) USceneComponent::SetRelativeLocation(FVector NewLocation, bool bSweep, FHitResult* OutSweepHitResult, ETeleportType Teleport) UCameraComponent::SetProjectionMode(TEnumAsByte InProjectionMode) UCameraComponent::SetOrthoWidth(float InOrthoWidth) APlayerCameraManager::LimitViewPitch(FRotator& ViewRotation, float InViewPitchMin, float InViewPitchMax) APlayerCameraManager::LimitViewYaw(FRotator& ViewRotation, float...
No functions needed, we can just do it using the sdk-dump-thingy.
Until editing properties of the pipes like the timeline's values is implemented, this will sit on the back burner.
On that last point, if this still occurs, we could call `BP_MusicPlayer_C::Stop()` to avoid this.
Don't think it's possible unless you add `Ajump6` script to another button. This is the script responsible for the outro.
Turns out there's a field in `Ajump6_C` called `BP_Button_C_14_ExecuteUbergraph_jump6_RefProperty` which we may be able to change. Also there is a function in it called ```cpp Ajump6_C::ButtonPressed_Event(class ABP_Button_C* Reference) ``` which...
By calling the following function, we can collect any cube we wish. ```cpp BP_PowerCore_C::BndEvt__Trigger_K2Node_ComponentBoundEvent_24_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)...
I discovered a UE function that should allow us to do exactly that: ```cpp UCanvas::K2_DrawText(class UFont* RenderFont, const struct FString& RenderText, const struct FVector2D& ScreenPosition, const struct FLinearColor& RenderColor, float...
Just to note, these functions must be called during the handling of the DrawHUD event.