realtime-CSG-for-unity
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Realtime-CSG, CSG level editor for Unity
**OS:** Windows 11 22H2 **RCSG version:** Git https://github.com/LogicalError/realtime-CSG-for-unity/commit/a3ccdb6d13be59bd7f9a31dfebfd7cd47d3f872c **Unity version:** Reproduced on 2021.3.4f1, 2021.3.5f1, 2022.1.6f1 **Issue:** When the edit modes window is popped out into dockable window, the bottom bar...
When editing a model that's inside a prefab, the tool adds new brushes to the open scene instead of the prefab. It seems to "remember" to add to the prefab...
This PR is a more of a long-term and general collection of miscellaneous bug fixes that will be added to over time. **Changes:** * Update Window.mat and Window.png to support...
**A number of errors frequently appear in the console (e.g. every time the asset database is refreshed).** These errors relate to the readme and license files associated with this GitHub...
This would allow any surfaces with the `Visible` flag set to off, to be selectable in surface mode. By default, if any surfaces have `Visible` set to off, you would...
Reproducing 2021.3.0f1 personal. Not reproducing on 2019. Does not cause any large usability issues but makes it feel "slow" Video: https://user-images.githubusercontent.com/36995359/164752942-6b691a49-eaee-4daf-bf7d-72adfb5f4fe2.mov Saved asset folder: [Assets.zip](https://github.com/LogicalError/realtime-CSG-for-unity/files/8542403/Assets.zip)
bug: when arrows visible and i hold alt and rotate or drag camera it zooms out a lot Unity 2019.4.17f https://user-images.githubusercontent.com/16543239/106351422-bdb8c300-62e4-11eb-948a-6ad641c319db.mp4
In Unity 2020.2.1f1 + URP 10.2.2 the RealtimeCSG rotate handle does not always appear when hovering a brushes bounds. It renders when Event.current.type is EventType.Repaint, but the Repaint event does...
See [this comment](https://github.com/LogicalError/realtime-CSG-for-unity/pull/346#issuecomment-1099810081) on #346 for information
I'm very new to realtime-CSG so apologies if this has already been reported, or I've missed something. When I go to create a Box using the Generate menu, and manually...