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Suggestion: Inspector Window

Open ChristopherHaws opened this issue 11 years ago • 3 comments

Instead of the old Hammer style static right-bar interface, there would be a context sensitive window. If a brush is selected, it would show any items that pertains to brushes (Texture(s), VisGroups, Entity info (if it is an entity), convert to entity (if it is not an entity), etc). If an entity was selected, it would show the information from the object properties window (Class Info, Outputs, Inputs, Model, Flags, etc).

I picture this to be similar to Blender's context sensitive properties: image

image

ChristopherHaws avatar Dec 03 '13 09:12 ChristopherHaws

Ooh, this is a fantastic idea, though I'm not sure if Sledge has enough panels on the right to take full advantage of it. I guess new panels can be added...

Current panels are:

  • Texture panel
    • Visible in selection mode
    • And brush creation mode
    • Texture application mode? (perhaps this is redundant)
  • Visgroup panel
    • Always visible?
  • Brush panel
    • Visible in brush creation mode
    • Tie to entity/move to world buttons moved into new context-sensitive panels
  • History panel
    • Not implemented yet, but probably will always be visible (collapsed by default?)

Possible new panels (inspired by that Blender screenshot):

  • Transform
    • Quick access to the transform dialog
  • Properties
    • Basic interface into the entity properties dialog (basic property editing only)
  • Selection visgroups
    • Allows editing of the visgroups of the current selection

I'm sure there's loads of other panels that could be added as well...

LogicAndTrick avatar Dec 03 '13 11:12 LogicAndTrick

  • Compile Panel
    • BSP with options
    • VIS with options
    • Light with options
    • Copy File with options
    • Game with options
    • Additional commands
  • Scene Panel
    • Camera Settings
    • Measurement Unit Settings (See issue https://github.com/LogicAndTrick/sledge/issues/79)
    • Reference Images (for modeling in the 2D windows)
  • 3D Viewport Panel
    • Wireframe Mode
    • Textured Mode
    • Shaded Textured Mode
    • Render Mode
    • Lightmap Mode
    • Smooth Group Mode
  • Object Panel
    • Location
    • Rotation
    • Scale
    • Group Info
  • Material Panel
  • Texture Panel
  • Entity Panel

ChristopherHaws avatar Dec 04 '13 06:12 ChristopherHaws

Lots of good suggestions there, this is definitely something that would make the right sidebar a whole lot more useful than what's currently there. I love the idea of a "scene panel", that's a perfect place for the '2D view background image' configuration (see also issue #13)

LogicAndTrick avatar Dec 04 '13 12:12 LogicAndTrick