Daniel Walder

Results 50 comments of Daniel Walder

I just want to echo what @MaestroFenix said above, I'd love to be able to help get HL1 support into TB with any advice on formats or anything else. I've...

@kduske I've just joined (using same handle as GitHub), feel free to hit me up in Discord at any time. The code in @JoelTroch's branch is looking pretty good so...

Animations are often not too important but become extremely useful when posing dead/sitting NPCs and sometimes when working with scripted sequences.

Interesting idea. At the moment the architecture is focused around the environment (i.e. textures are provided by the game settings) rather than the document (textures provided by the file you...

Thanks guys, I would love help in any form, whether it be bug fixes, features, performance improvements, translations into non-English, documentation, suggestions, etc. I've been working on a major rebuild...

Thanks! I haven't forgotten about all you folks who would like to help but I'm still recovering so I can't do too much for a few more weeks at least....

Yep, each project has a Translations folder with them in, for example [this one](https://github.com/LogicAndTrick/sledge/blob/feature/simplification-project/Sledge.Shell/Translations/Sledge.Shell.en.json).

Will do! The translator will be included in the next release, which I'm hoping will be done by this weekend or next weekend at the latest.

@DJPlaya: The translator app is available now. A Discord member has partially done a German translation (about 70% complete) but he was moving on to other things and was requesting...

This bug still exists in the new release, the new file location is `SerialisedObjectFormatter.cs:122` This example code replicates the bug: ```csharp var invalid = "Invalid\n{\ns"; var ms = new MemoryStream(Encoding.ASCII.GetBytes(invalid));...