Hero6
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Hero6
When downloading the installer from the web, installing and starting the game, it will trigger a dialog that Windows prevented an app from an unrecognized publisher. It can be bypassed,...
Now that Visual Studio 2017 is out and NET Standard is hot potato we should look at upgrading our code base to use NET Standard so that we hopefully can...
I'm pretty sure this is the JIT compiler, we should dummy execute the pathfinder once in the game loading to eliminate this stutter.
There was nothing I hated more as a kid than accidentally clicking through dialogue. I always thought that the right mouse button should act as an undo or back button....
Like title says, it would helpful to automate this cumbersome process, it would also reduce the risk of a release screw up due to sloppy mistakes.
The paths made by the pathfinder are incredibly rough and unnatural, essentially the problem is that it works on a granular level. We should look into applying a post processing...
We don't have one, but we need one
The [BlueRajaWrapper](https://github.com/LateStartStudio/Hero6/blob/master/src/Collections/Generic/BlueRajaWrapper.cs) class needs a node of the type FastPriorityQueueNode which is inherited from the OptimizedPriorityQueue framework. We should encapsulate this class so that every project making use of our...
I've been meaning to make benchmarks for the pathfinder in a way that can be easily setup and tested on multiple computers. What I've been doing before is hard coding...
I'd like to determine a means to have the build server scan incoming file changes against a style policy. Furthermore, I'd like the policy to distinguish between style requirements for...