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transpose for glsl110/Linux

Open RobDangerous opened this issue 7 years ago • 5 comments

transpose requires glsl120, but we set 110 on Linux because we had error reports for some 3XX version and 110 seemed like the safest bet, so let's emit a transpose implementation for Linux.

RobDangerous avatar Dec 06 '17 14:12 RobDangerous

Might also make sense for iOS, see https://stackoverflow.com/questions/18034677/transpose-a-mat4-in-opengl-es-2-0-glsl

RobDangerous avatar Dec 06 '17 14:12 RobDangerous

I think we even had this back when krafix did it all. 😃 On Linux I am now manually doing --shaderversion 330 (for voxel stuff) and seems to also work fine so far.

luboslenco avatar Dec 06 '17 15:12 luboslenco

I think there were two persons in my lectures who couldn't run 330 on their Linux machines. No idea if there are any statistics out there, probably not.

RobDangerous avatar Dec 06 '17 15:12 RobDangerous

Just ran headfirst into this issue. Any updates on it?

hamaluik avatar Apr 02 '19 15:04 hamaluik

I discussed it with Captain Obvious right this moment and he told me there's no updates on this.

RobDangerous avatar Apr 02 '19 15:04 RobDangerous