OpenSimplex2
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2D and 4D GLSL implementations not included?
Hey k.jpg,
I'm looking at the GLSL implementation of both OpenSimplex2(F) and OpenSimplex2S, and it looks it includes only the 3D implementation. Both openSimplex2_Conventional() and openSimplex2_ImproveXY() input vec3s only. Am I missing something or are the 2D and 4D implementations not included?
Thanks!
Further, there is quite of a difference between the GLSL (and HLSL) implementations vs java and the rest of the languages. Why is that the case? Thanks