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Add different shader set per Uniform

Open KabalMcBlade opened this issue 7 years ago • 0 comments

This mean to add the "set" keyword in the Uniform structure in the material and group them by: Set 0: Scene Set 1: Object Set 2: Material (Look at the function Draw in the RenderCore for more details)

KabalMcBlade avatar Sep 12 '18 16:09 KabalMcBlade