Tal
Tal
> In this implementation the cloud lasts only about 15 seconds, when in fact it should last about 30 seconds. Where did you get this from? The duration is always...
Yeah, I don't think this issue is valid — the logic seems to match up with the PR you linked. Is there anything in specific that is incorrect based off...
@DaPigGuy Any update on this?
Seems to have been v1.18.30 according to Cloudburst.
No, this still seems to be happening. Just tested on latest commit with a fresh install of DF.
https://github.com/pmmp/PocketMine-MP/blob/minor-next/src/network/mcpe/handler/InGamePacketHandler.php#L389-L409 This might be of use.
Removed Mineplex from this because of, uh, current circumstances!
 This is what the structure of the pending ticks looks like. It's encoded with little endian as usual.
I believe a lot of this can actually be avoided @IvanCraft623 by disabling the client-side behaviour of the cloud. Geyser does this, actually - see https://github.com/GeyserMC/Geyser/blob/3d66d2790f3a03ca8bafa7ce1cc6429ad9ab7a18/core/src/main/java/org/geysermc/geyser/entity/type/AreaEffectCloudEntity.java#L53.
This should also be ready for review now.