Tal

Results 38 comments of Tal

> In this implementation the cloud lasts only about 15 seconds, when in fact it should last about 30 seconds. Where did you get this from? The duration is always...

Yeah, I don't think this issue is valid — the logic seems to match up with the PR you linked. Is there anything in specific that is incorrect based off...

@DaPigGuy Any update on this?

No, this still seems to be happening. Just tested on latest commit with a fresh install of DF.

https://github.com/pmmp/PocketMine-MP/blob/minor-next/src/network/mcpe/handler/InGamePacketHandler.php#L389-L409 This might be of use.

Removed Mineplex from this because of, uh, current circumstances!

![image](https://user-images.githubusercontent.com/39247615/216448516-8d713153-c4fc-44b4-aa99-ee8cb8e9f25d.png) This is what the structure of the pending ticks looks like. It's encoded with little endian as usual.

I believe a lot of this can actually be avoided @IvanCraft623 by disabling the client-side behaviour of the cloud. Geyser does this, actually - see https://github.com/GeyserMC/Geyser/blob/3d66d2790f3a03ca8bafa7ce1cc6429ad9ab7a18/core/src/main/java/org/geysermc/geyser/entity/type/AreaEffectCloudEntity.java#L53.

This should also be ready for review now.