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A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.

Results 6 unity-scene-reference issues
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I'm fixing the following issues: - When SceneReference is used as ScriptableObject field, renaming the referred scene wiped the data from the SceneReference field. It worked fine with MonoBehaviours in...

Heya, love the code, but I'm finding I'd have an easier time implementing it in my projects if there was a way to get a reference to the buildIndex of...

With current windows, you can't drag and drop multiple scenes to a list. It takes a lot of vertical space and you need to click expand on each element before...

enhancement
help wanted

it's more consistent with my game which maintains unique scene name

question

I have verified this occurs in Unity Linux versions 2019.3.12f1 and 2020.1.9f1. The bug is that when you select multiple objects with different scene references, they will all be set...

bug
help wanted

It'd be nice for test automation to have a constructor that took a path to a scene. Something like this. ```cs void TestSceneThing() { SceneReference scene = new SceneReference("/Assets/Scenes/TestScenes/test_scene_1.unity"); bool...

question