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A lightweight sandbox sim written in Rust.

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The engine loop (consisting of both Physics and Rendering) is a fair bit slower than I'd expect with the hardware it runs on, often fully maxing out a CPU core...

enhancement
help wanted

The sandbox is intended to scale 'on-demand' to how the user shapes their window: adding X/Y coords when the screen exceeds the world space, however, when particles sometimes spill into...

bug
good first issue