JMS55

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DLSS wasn't working for some reason. I couldn't get FSR working either last time I tried, but I have some new ideas. I'm going to give this another go soon.

https://blog.rust-lang.org/2024/03/30/i128-layout-update.html

I can't figure out the doc CI failure related to [`OrthographicProjection`]. Earlier on in the file another doc comment uses the exact same link, and it works. I don't know...

It was pointed out to me that skinned meshes are probably broken for the velocity prepass. I will need to fix that.

@robtfm applied your feedback. Also added a "reset button" to TAA, which is both useful in general for the user, but also prevents that decrease in brightness for the first...

> Do you know if the tonemapping or anywhere else where you're adding 0.000001 might raise the black level from black to dark gray? I tried it out. TAA on...

@robtfm the flicker reduction stuff isn't perfect, but it improves some specular and SSAO noise when standing still. There's still quite a lot of flicker for instance on the back...

> What else needs to be done for this to be merged? It needs review and approval from SME-Rendering. Code wise, it's pretty much done for now. The only major...

Current issues: * Running the shader_prepass example gives me an error `thread 'Compute Task Pool (0)' panicked at 'No prepass fragment shader provided for shader_prepass::CustomMaterial.', C:\Users\Jasmine\Projects\bevy\crates\bevy_pbr\src\prepass\mod.rs:397:171` * The following systems...

> pretty sure that won't be needed for the pipeline plugin (which is just for shadows) without the actual prepass plugin as well It's actually needed due to the shadow...