UnityPhysics-GameObjects
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Further Development
Hi, I'm really curious about this, (I haven't cloned the project). But is it actually working? Im trying to explore more alternative of unity physics engine (physx).
If it can be proven working, I think I can contribute to the project
Hey, yea this does all work. The main issue is that it is currently written to use the single-threaded mode, which is extremely slow compared to PhysX and likely would not be performant enough for applications like rollback netcode. I attempted to get it working with the multi threaded Jobs path, but ran into some errors (made difficult to debug due to how Jobs is set up).