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Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server

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I know this project is more likely than not defunct now, however this is a problem that should be fixed for later projects if possible. Shader compilation can fail depending...

Bug

It has been a very long time since I have touched this project. At some point in the future, I will likely be scraping a lot of the code (As...

I want to build this project with Clion. But whatever I do to get the SMFL working. I have tried every directory in the project by now. Should I be...

## Description Would be cool to see client input (and logic?) prediction there. I haven't seen anything related to this in code... ## Stuff that (probably) would help implementing this...

Feature

## Describe the bug Game does not run on Ubuntu 20.04 LTS, Fails with shader compilation error. ``` terminate called after throwing an instance of 'std::runtime_error' what(): Shader shaders/gui_vertex.glsl failed...

Bug

## Describe your suggestion - Custom block models - Custom player models - Custom player animations ## Implementations ideas [optional] Custom block models should be implemented on server side and...

Feature

## Describe your suggestion It would be cool to have redstone in this game. ## Implementations ideas You could add atribute to every block, if it's redstone component, redstone source,...

Feature

after playing for about 15 min straight my Game started to have fps drops a LOT and also the longer i play the more lag there is when i try...

Bug

you should add new blocks and fix the hotbar/inventory because its only stone add decoration blocks and a way to craft/ smelt and i see you have iron coal and...

Feature

What I want to do is refactor a lot of the client code. Right now basically the entire client game is handled by a single class that can found here:[`client.h`](https://github.com/Hopson97/open-builder/blob/8da7093b84ddcf34ab5407382642b62f41dd9791/src/client/client.h)...

Internal/ Improvement
In Progress