Hedgehog Fog

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Set `yb_pickup_custom_items` to `1` and bots will react to any items with `item_` in the entity name (for example `zm_item_anitdote`)

@jeefo isDeadlyMove fix: https://github.com/yapb/yapb/pull/206/files

Yeah, the same issue. After a while collision starts working incorrectly, weapon boxes start floating, trace lines start returning hit results for void, entities detect touch with air and models...

> Have anyone tried setting `sv_rehlds_local_gametime` to 1 and see if that helps? yep, it doesn't help me

Sure! I've also updated the description, it looks like this issue is related to all movable "host" entities. So if the entity has movetype different from MOVETYPE_NONE all entities attached...

Looks like it depends on the entity origin or vis zones 😮 ![ezgif-5-f811525dc1](https://github.com/FWGS/xash3d-fwgs/assets/7786660/725a5393-040c-4045-891a-a6b5d99c7e56)