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Kotlin Multiplatform Timer
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Who's Next!?
A simple application that lets you know when it’s time to change the goalkeeper in a football game with friends.
Details
Uses Kotlin Multiplatform for sharing the Data Layer between all platforms and Compose Multiplatform to create a cross-platform Ui Layer. It also uses SwiftUI to provide an additional iOS Ui Layer.
Supports: jvm (android and desktop), native (iOS) and wasm (web)
Modules
shared
- UDF architecture implemented with Model-View-Intent
- Finite State Machine to validate state transitions
- State emission by Kotlin Flow
- State restoration (both for UI State and FSM State)
- ViewModel shared by KMM-ViewModel
shared-ui
- Components
- Screens
- Themes
- Resources
androidApp
- Uses Compose Multiplatform
./gradlew :androidApp:installDebug
iosApp
- Uses SwiftUI and Compose Multiplatform
To run it open iosApp/iosApp.xcodeproj in Xcode and run standard configuration or use KMM plugin for Android Studio and choose iosApp in run configurations.
desktopApp
- Uses Compose Multiplatform
./gradlew :desktopApp:run
browserApp
- Uses Compose Multiplatform
./gradlew :browserApp:wasmJsBrowserDevelopmentRun
UI
LICENSE
Copyright (c) 2024-present GuilhE
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.